CLICK on KIDS: Transmedia, Augmented Reality and Education

APA CLICKonKIDSIn my previous post about The Australian Publishers Association  Industry Seminar CLICK on KIDS: Children’s Digital Publishing Seminar I focussed on the presentation by Kristen McLean of Bookigee. It’s not surprising I loved Kristen’s presentation – she’s super smart, knows her stuff and shares information very well. Plus I’m a data nerd.

 

What I know very little about is how digital publishing is being utilised in schools. I know that education has embraced learning in a digital environment – but how? This post showcases some examples presented at CLICK on KIDS and they were pretty inspiring.

 

Weaving a StoryWorld Web

Cathie Howe, Professional Learning and Leadership Coordinator Manager, MacICT (Macquarie ICT Innovations Centre) talked about Transmedia storytelling in an Educational Context. She showed us Year 3 StoryWorlds, for Storm Boy by Colin Thiele.

 

After reading the book, the class was guided to discuss other story ideas that may have happened before the story began, after the end of the book and what other stories or information could be added and explored by the students.

StoryWorld-Storm-Boy-Colin-Thiele
You can read more on the Macquarie ICT Innovations Centre site here where they explain how they answered the question “In what ways might transmedia storytelling allow teachers to re-imagine how they currently engage their class in an immersive literacy environment through the process of collaborative design?”

 

In a Macquarie ICT Innovations Centre post on Transmedia Storytelling they quote from an article by Dr Henry Jenkins where he describes transmedia storytelling as representing “a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally each medium makes its own unique contribution to the unfolding of the story.”

 

I desperately wish that Transmedia, and invitations to explore and extend on a story had been around ‘in my day’. I was a faster reader than my peers as school and was often bored. Being able to use my imagination to create new parts to the story would have been so much fun and really gives a new life to the experience.

 

Sculpt and Show : Students as e-Design Artists

I was intrigued by the idea of students being involved in augmented reality designs. You can read more on the project page of Macquarie ICT Innovations Centre. Their site explains:

“The students were invited to select a sculpture of their choice and then, using an Augmented Reality platform, Aurasma,  design and create an aura that would be triggered by the sculpture.”

 

MacICT-AugmentedReality

As the MacICT site outlines:

The students involved in the project found that learning with Augmented Reality has the potential to provide:

  • Learning opportunities that are both individual and personal
  • Learning experiences that aren’t offered (or are readily available) in reality
  • Challenging and authentic design based learning tasks

You can read the outcomes of their project here. The project team comprised of MacICT: Centre Manager, Cathie Howe and MacICT: Research Advisor, Dr Nerida McCredie.

A curious soul, I downloaded the free Aurasma app and viewed one of their images to try it out. Although it did stop a few times, the painting of Scottish poet Robert Burns came into life with a video reciting the poem. Quite amazing and there are so many applications for this.

To watch a video explaining Augmented Reality in just over two minutes, click on the image below.

Augmented-Reality-Explained-Common-Craft

 

You can read more about alternative augmented reality at this post.

What do you think about technology being woven through the school curriculum? Are we building capability for the future?

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